If there's a car in your way and you're holding down that button, running towards it and into it will allow Alex to automatically vault over the obstacle. Alex can also dash up and over just about anything in the entire game. He can simply walk around, or, by holding the specified button down on your version of the game, Alex can run. Without properly balancing the two, you'll find that Prototype is one of the clumsier games you've played in some time.Īlex can move in two general ways. He moves quickly and can perform myriad moves, so in Prototype, the controls are all about melding and balancing speed and action with pinpoint precision. Whether you're playing on Xbox360 or PlayStation3 (or perhaps even PC), controlling Alex remains relatively consistent.
Alex is mutated by the mysterious DNA-bending disease wreaking havoc throughout Manhattan, and this has given him special abilities that make him the most extraordinary being on the entire urban island, amongst its millions of inhabitants. After all, this is no normal, everyday man. Controlling AlexĬontrolling Alex Mercer isn't an easy feat. When we say choices in terms of Prototype, we simply mean, how will you go about your business? Will you go through the game's main quest quickly? Will you take the time to explore? To do optional events? Acquire trophies or achievements? Hopefully, the following pages of our Basics section will help you figure all of that out. There's no good or bad way through the game or anything like that. Keep in mind that Prototype isn't like the game Infamous. From there, the choices you make are yours and yours alone. With that relatively cursory knowledge gained on the game's plot and the main character's condition, you should be able to go into Prototype knowing about as much as you need to know. On the other side, you have the mutated creatures known as the Infected, creatures who were once human, but who have already been taken in by the affects of this unknown plague that's targeted New York City, and has forced a quarantine on Manhattan (which explains, perhaps, why you never get to visit the other four boroughs, Long Island, Westchester, et cetera). On one side, you have the military and all of their branches, trying to contain a deadly disease from spreading, one that's very much affected Alex. Well, no one except for two distinct factions running wild on the small island of Manhattan.
Alex is able to explore New York City relatively openly, with no one able to stop him. Prototype plays in the third-person, meaning you'll be able to see your entire character on the screen (as opposed to the game being, for instance, from the first-person, where you see what the character sees). He figures his amnesia and his newfound abilities are intertwined - thus, the exploration of his condition begins in earnest. What's important to him is to figure out why it is that he now has incredible superhuman abilities. All you need to know going into the experience is that Alex's amnesia is derived from an unknown source. For some, this might be a downside, but for many, it's a positive, since you can almost immediately get into the game's action without being bogged down by plot points.
Convenient, because Prototype doesn't have to flesh out much of a story for you to get right into the game. In Prototype, you play as a character known as Alex Mercer, a man suffering from a rather convenient bout of amnesia. Prototype is a sandbox-action game that takes place in an admittedly-truncated version of Manhattan, the hub of the five boroughs known collectively as New York City.